Students seeking admission with non-computer science and/or engineering undergraduate backgrounds will require a minimum of two years to complete the program. Candidates with at least two years of course work at the undergraduate level in Computer Science and/or Engineering at a four year University also will be considered for admission to the program. Since this is a specialized, one-year graduate-level master’s program, students seeking admission to the CGGT program are assumed to already have a bachelor’s degree in either Computer Science or Engineering. The continued industry need for well-rounded designers, programmers and technical directors who understand both the art and science of producing visual media and interactive content has led to great success with graduates from both the CGGT and DMD programs finding employment at companies such as Pixar, DreamWorks, Disney, Electronic Arts, Microsoft, Sony, Activision, Blue Sky Entertainment.Ĭandidates with Non-Computer Science and/or Engineering Undergraduate Degrees Doctoral students are often teamed with CGGT students and students from the affiliated undergraduate Digital Media Design (DMD) program to conduct cutting-edge research and produce animated demonstrations highlighting their results. It fosters a collegial and open atmosphere in which faculty, staff, and students interact and collaborate. This lab houses both the HMS Center and ViDi, the Digital Visualization Center. The SIG Center for Computer Graphics includes a state-of-the-art motion capture studio, high performance NVidia GPU processors and Virtual Reality and Augmented Reality systems (Vive, Oculus and Hololens). Computer Graphics Penn alumni have been influential in computer graphics applications around the world, and include industry leaders such as Nick Foster of PDI/DreamWorks (“Shrek”) and Cary Philips at Industrial Light and Magic (ILM), who are winners of Academy Awards for Technical Achievement. The lab has achieved international recognition for its research and is well known for the “Jack” software, a procedural character animation system used in both private sector and government applications. While realism is important, expressivity and artistic directability play an equally key role, and distilling the exact parameters that capture an effective performance remains an open area of research.Since 1975, the Center for Human Modeling and Simulation (HMS) has been a leader in the fields of 3D computer graphics, human simulation and the behavioral animation of embodied intelligent agents. In order to generate animations that are both visually convincing and narratively compelling, the animation research at Yale examines new methods for computing the physics that underlie natural phenomena such as rising smoke, splashing water, and the forces that form the characteristic shapes of skin and muscle under human movement. Realistic, expressive motion remains an ongoing challenge in computer graphics. The goal of research on material and texture models at Yale is to devise new material representations and expressive interfaces for editing such representations, to develop novel methods to simulate materials and the processes that affect their appearance, and to physically measure the input required for material models. Unfortunately, the models widely used in computer graphics assume that the materials are both pristine and immutable, even though real materials are neither. At Yale, the research in modeling includes sketching systems for early conceptual design and the capture and editing of digital models of existing physical objects at a range of scales-from entire buildings to individual objects.Ĭomputer graphics models need to include material appearance properties as well as geometry. However impressive the growth of computer graphics applications has been over the past forty years, the goal of easily authoring computer graphics models input remains elusive. Computer graphics is one of the disciplines within Yale C2 (Creative Consilience of Computing and the Arts).Ĭomputer graphics is used extensively in a wide range of domains-from feature film and games to medical visualization and financial analysis. Applications that drive this work are architectural design, cultural heritage documentation and analysis, the study of biological forms, as well as traditional targets such as feature films, games, and other visual media. Research in computer graphics at Yale includes sketching, alternative design techniques, texture models, the role of models of human perception in computer graphics, recovering shape and reflectance from images, computer animation, simulation, and geometry processing.
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